%0 Conference Article %T A MODEL FOR ASSESSING A READER'S «DIGITAL FOOTPRINT» FOR PERSONALIZATION IN AN EDUCATIONAL GAMING ENVIRONMENT %A Kondusova, V.V. %A Kutkovaya, V.Y. %K digital footprint, adaptive learning, learning analytics, gamification, personalization, algorithmic bias %J MODELING INFORMATION SYSTEMS AND TECHNOLOGIES – 2026 %D 2026 %P 6 %I FSBE Institution of Higher Education Voronezh State University of Forestry and Technologies named after G.F. Morozov