TY CONF TI A MODEL FOR ASSESSING A READER'S «DIGITAL FOOTPRINT» FOR PERSONALIZATION IN AN EDUCATIONAL GAMING ENVIRONMENT KW digital footprint KW adaptive learning KW learning analytics KW gamification KW personalization KW algorithmic bias JO MODELING INFORMATION SYSTEMS AND TECHNOLOGIES – 2026 AU Kondusova, V.V. AU Kutkovaya, V.Y. PY 2026 PB FSBE Institution of Higher Education Voronezh State University of Forestry and Technologies named after G.F. Morozov