Abstract and keywords
Abstract (English):
In this work, an analysis of the selected topic was conducted while working with the Unreal Engine 5 engine. The relevant literature on working with the software was studied. The construction of the system using visual programming and the creation of visual scenes was taking into account possible application in real life.

Keywords:
SQL, design, database, queries, tables
References

1. Balakshin, A. Unreal Engine 5 i ego vozmozhnosti: mnenie programmista AAA-igr / A. Balakshin // Onlayn shkola «XYZ» – 2023.

2. Gregori, D. Igrovoy dvizhok. Programmirovanie i vnutrennee ustroystvo. Tret'e izdanie / D. Gregori – 2024. – S. 20-53

3. Maksimenkova, O. V. Programmirovanie v Unreal Engine 5 dlya nachinayuschego igrodela. Osnovy vizual'nogo yazyka Blueprint / O. V. Maksimenkova, N. I. Veselko. – 2023. – S. 10-70.

4. Romero, M. Vizual'noe programmirovanie Blueprints dlya Unreal Engine / M. Romero, B. S'yuell. – 2-e izdanie. – 2024. – S. 15-51.

5. Polyakov, S.I. Kaskadnoe upravlenie otopleniem «umnogo doma» / S.I. Polyakov, V.I. Akimov, A.V. Polukazakov // Modelirovanie sistem i processov. – 2021. – T. 14, № 4. – S. 82-89. – DOI:https://doi.org/10.12737/2219-0767-2021-14-4-82-89. EDN: https://elibrary.ru/GUZKYS

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